About Cosmic Playground

Evidence-based interactive astronomy education

An open-source collection of browser-based astronomy instruments designed for active learning in introductory and upper-division courses.

At a Glance

14 interactive demos
Station / Challenge / Export 3 modes per demo
0 logins required
8 topic areas

No login, no install. Each demo ships with Station Mode (structured data collection), Challenge Mode (self-assessment), and Export (copy your table into a lab doc).

Design choiceWhy
Station Mode data tables Bridges "toy" to "science" — students produce exportable evidence
Predict before Play Committing to a prediction activates prior knowledge (Mazur 1997)
Sanity checks on every card Self-correction without instructor bottleneck
One relationship per demo Minimizes cognitive load (Sweller 1988); advanced options are hidden
Print-first worksheets Classrooms still run on paper; Cmd+P produces clean PDFs
Connection sentences Forces transfer: "This matters for X because..." prevents isolated activities

Honest caveat: no pre/post assessment data yet. The design is grounded in published PER (see Evidence Base below), but the real test is measuring reasoning gains (prediction accuracy, explanation quality) in a live classroom.

The Predict\u2013Play\u2013Explain Framework

Our pedagogical scaffold adapts the classic Predict\u2013Observe\u2013Explain (POE) framework of White & Gunstone (1992), with one key modification: we replace passive "Observe" with active "Play." Students don't just watch a simulation — they manipulate parameters, collect data, and test their own predictions.

Predict

Before touching a slider, commit to a prediction. What do you think will happen?

Play

Explore the interactive model. Drag, tweak, break it. See what the physics does.

Explain

Reconcile what happened with what you expected. That gap is where learning lives.

This three-phase cycle runs in 6–12 minutes per station, making it suitable for lecture warm-ups, lab activities, and multi-station rotations.

Design Principles

Cognitive Load Theory
Following Sweller (1988), each demo minimizes extraneous load by presenting one governing relationship at a time. Controls are limited to the essential parameters; advanced options are hidden behind progressive disclosure.
Multimedia Learning
Consistent with Mayer (2001), text and visuals are spatially and temporally integrated. Readouts update in real time next to the visual they describe. Decorative elements are minimized — every visual element encodes data.
PhET-Inspired Interactivity
Inspired by the PhET Interactive Simulations project (Wieman et al., 2008), demos are designed for productive exploration: students can discover relationships by dragging sliders, not by reading instructions. Immediate, continuous feedback makes cause-and-effect relationships visible.
Station Mode as Scaffolded Data Collection
Every demo includes a Station Mode that converts free exploration into structured data collection. Students add rows to a live table, then export the data for use in lab reports. This bridges the gap between "playing with a toy" and "doing science."

Evidence Base

The design of Cosmic Playground is informed by decades of physics and astronomy education research:

Freeman et al. 2014
Active learning reduces failure rates by 1.5× and increases exam scores by 0.47 standard deviations compared to traditional lecturing.

Interactive simulations with structured inquiry are a core active learning strategy used throughout Cosmic Playground.

Mazur 1997
Conceptual understanding improves when students commit to predictions before receiving feedback.

The foundation of our Predict phase — every demo begins with a written prediction prompt.

Bardar et al. 2007
Targeted interactive instruction produces statistically significant gains in understanding of moon phases.

Moon Phases was our first demo, specifically targeting this persistent misconception.

White & Gunstone 1992
The Predict–Observe–Explain framework structures conceptual change by surfacing and confronting misconceptions.

We adapt POE by replacing passive “Observe” with active “Play” — students manipulate parameters and collect data.

Haynes et al. 2004
Embedding assessment directly within interactive simulations captures reasoning processes that traditional pre/post instruments miss, providing ecological validity for measuring conceptual change.

Our assessment strategy prioritizes authentic, embedded measures — prediction accuracy, explanation quality, and reasoning under novelty — over standardized recall-based instruments.

For Instructors

Cosmic Playground integrates into your existing course with minimal friction:

  • Station cards are printable worksheets (example). Open any station card and press Cmd+P (or Ctrl+P) for a clean PDF with answer blanks and data tables.
  • Playlists bundle 3–5 demos into themed sequences with estimated times (browse playlists).
  • All demos are free, open-source, and static — no accounts, no server, no IT requests. Host on your own domain or link directly to ours.

Questions or suggestions? alrosen@sdsu.edu