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Numerical Methods · Animations

Quadrature and root finding in motion

San Diego State University

These short films connect numerical formulas with the areas, lines, and decisions they represent. Each viewing page includes a question to consider before playing, the key mathematics, and links to the lecture and full reading.

Choose a method, pause at a decision, and explain the next step before continuing. These are review resources, not an additional assignment.

Block 2 · Quadrature

AnimationWhat to follow
Left rectanglesAccumulate areas; derive first-order composite error.
TrapezoidsIntegrate endpoint chords; compare Taylor coefficients.
Simpson’s ruleIntegrate quadratic pairs; use symmetry to explain fourth order.
Adaptive Simpson quadratureSplit error budgets; combine accepted contributions.

Block 3 · Root Finding

AnimationWhat to follow
BisectionRetain a bracket; connect width to root error.
Newton’s methodFind a tangent zero; rebuild the tangent on the curve.
The secant methodReuse two values; track which point is replaced.

Return to class: Lecture 7 · Lecture 8 · Lecture Library